Prototype 3: Scarlet Maze
A downloadable game for Windows
A maze game I made in Unreal Engine 5. I wanted to try to make an intuitive way of presenting tutorials too.
IMPORTANT NOTE: The run button is SHIFT, not TAB. The tutorial will be corrected soon. [CORRECTED]
Status | Prototype |
Platforms | Windows |
Author | Martin Heine |
Genre | Puzzle |
Tags | 3D, maze, scarlet, Unreal Engine |
Download
Download
ScarletMaze.zip 202 MB
Comments
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Hi, Martin! Tempi here. I played this and here is what I've felt playing the game.
I think you mainly wanted to focus on the design of the maze, so: I got 13 points before I got motion sickness, a lot of them by luck, if not all. I understood the limitations of the game (no jump, so the focus is on stairs and leaps) but I felt lost at the maze. Yes, that's kinda the point, but it is hard to keep track of where you are when everything is colored the same, so I ended up repeating things when I thought I wasn't repeating them. Some of them felt good ("oh, so this fall wasn't useless, there was a point here!") but I don't think I can say that for most of them.
On a technical note, I don't know if it is intentional, but the forward movement gets slower when looking down. I think you're applying a motion vector with the same direction than the look vector instead of making it paralell to the ground. Also, I think this is raytraced, because my 2080 S got supernoisy playing this. Maybe you can tone down the raytracing a bit? I don't know how much control you have in Unreal, but I think it's a bit much, specially for this map, which I think could have completely baked lightning.
I hope this is useful, I'm not very good at designing things so maybe it's not the most useful advice you can receive.
Keep working!